Position Expired
This job is no longer accepting applications.
2D Game Artist + Spine Animator — Ongoing iGaming Studio Role (2 Games/Month) - Contract to Hire
Upwork
Applications without a shipped product portfolio will not receive a response. DO NOT CONTACT US WITHOUT A FULL PORTFOLIO OF LIVE, COMPLETED GAMES.
HAPPY TO TAKE ON A TEAM, NOT JUST INDIVIDUAL.
We are an independent slot game studio with 9 live titles shipping on a major iGaming platform. We are looking for a skilled artist and animator to join us on an ongoing per-game contract basis.
This is a long-term engagement. We ship a minimum of two games per month and we need someone who can keep that pace consistently.
We are open to a individual or a team. What matters is the quality of the output and the ability to hit the timeline, not how you are structured.
What the role covers
You will own the full visual pipeline for each game: concept through to final Spine delivery. This includes:
2D painted high-pay symbol illustrations (semi-realistic, painterly, character and creature portraits)
3D rendered low-pay symbols (chunky, bold, glossy — card ranks or themed objects)
Wild, scatter, and bonus symbols
Background, board frame, and game logo
Full Spine 2D animation set — idle loops and win animations for every symbol, plus bonus feature sequences
Correct atlas, JSON, and skeleton file delivery to our technical spec
What we need from you
Art and Spine animation covered between you — either as one person or as a team.
You have shipped titles in iGaming or mobile gaming. Not personal projects. Not demos. Shipped, live product.
You have a portfolio of that shipped work. If you do not, do not apply.
You can turn around a full game asset set to production standard in two weeks.
You are comfortable working from a written brief and style reference without heavy hand-holding.
Style standard
Our games use a two-tier symbol system. High-pay symbols are semi-realistic painted illustrations with strong character presence and frame-breaking composition. Low-pay symbols are 3D rendered, chunky, bold objects or card ranks. Dark board backgrounds throughout. Every game has a distinct colour story and thematic identity. Quality bar is triple-A. We will know immediately if your work does not meet it.
Engagement
Per-game fee, agreed upfront per project
Minimum two games per month, ongoing
Remote, fully async
How to apply
Send your portfolio of shipped iGaming or mobile game work. Tell us which titles you worked on and what your specific contribution was. Include your per-game rate. Applications without a shipped product portfolio will not receive a response.
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